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How to create custom jet audio skins
How to create custom jet audio skins








New plane files (F/A-18, F-14, F-16) live in `DCSWorld\CoreMods\aircraft`.

how to create custom jet audio skins

You will create a new folder for the livery in `DCSWorld\Bazar\Liveries\\` Old plane files (such as the A-10, and the FC3 planes) live in `DCSWorld\Bazar`.Generate mipmaps, but leave other options to default.ĭCS, being an extremely well coded game, keeps its aircraft files in one of two places: Open your exported bitmap in Gimp, then export as DDS.In the popup, select Advanced Options -> R8 G8 B8 (This is done because Gimp's DDS exporter seems to only ever want to do a single layer). Once you've fiddled enough that you want to try to bring your textures in game, you will need to export the image to DDS format. Since templates between planes are very inconsistent, you'll have to figure out how to make it work within your artistic vision. Most of the time, you only ever really muck around with the "livery" or "squadron" layers.

how to create custom jet audio skins

By editing the image that gets wrapped around the plane, we can give them whatever paint job we want.ĭCS first party templates (and lots of third party templates) tend to take the form of photoshop files, with generally enough information to figure out what part of the image ends up on which part of the plane, as well as a series of prepared layers of base colors and details dirt and such, so you don't have to have an arts degree to make an airplane with a dick stamped on it look good. Like most 3D computer graphics engines, the DCS engine is told what the surfaces of the airplane actually look like via texture mapping: a process by which a 2d image is wrapped around the plane, not unlike wrapping paper, or a cardboard cutout. An example of what happens when goons fancy themselves artists.










How to create custom jet audio skins